Wednesday, January 18, 2017

Flag Football


Line of Scrimmage
The line of scrimmage is an imaginary line crossing the field which offensive players cannot cross until the football is snapped and the play has started. Defensive players cannot cross the line of scrimmage until 10 seconds have passed.  It is also the location where the ball is spotted (placed) after running a play or being assessed a penalty.  If either team crosses the line of scrimmage before the football is snapped, the referee should call out “offside” and simply have a redo. 

Getting Started
Start out with 7 kids on each team.  Have the rest of the kids be subs.  Sub in about every 5 minutes.    
To start play, the offensive team takes possession of the ball at its 5-yard line and has four plays (called downs) to cross the midfield line.  If the offensive team fails to cross the midfield line in four downs, the ball changes possession. 
Once the offensive team crosses midfield, it has four more downs to score a touchdown.  If the offense fails to score in four downs after crossing the midfield line, the ball changes possession.
Teams change sides at half time.  We’ll have two 20 minute halves.  The parent marking the scrimmage line should keep the time and notify the students when the end of the half is approaching. 

Scoring
Each touchdown will be counted as one point.  After the touchdown, the team who didn’t score will take possession of the ball at their 5 yard line.  There will be only one point awarded for each touchdown.  In the past, when girls scored a touchdown we awarded 2 points, but when boys scored only 1 point was awarded.  We’d like to discontinue this this year and see how things go.  

Running & Passing
To start the play, the quarterback must say, “Hike.”  Then the center must handoff the ball to the quarterback.  It isn’t necessary for the center to snap the ball from between his legs, he may side snap the ball to the quarterback. 
The center cannot take a direct handoff back from the quarterback (no center sneak play).
The quarterback cannot run with the ball past the line of scrimmage, but he can run around behind the line of scrimmage as he looks for a way to handoff or pass to another teammate.
The defense may not rush the quarterback until 10 seconds have passed.  In other words, the quarterback has 10 seconds to pass or handoff the ball to a teammate.  During this 10 second time period the defense cannot pull the quarterback’s flag.   As soon as the quarterback gets the ball, an assisting parent should start to count out, “1,2,3,…10,” at one second intervals.  If the quarterback still has the ball after 10 seconds, the defense may pull the quarterback’s flag then. 
The quarterback may pass the ball to a teammate who has run across the line of scrimmage.  This is called a “passing play”.  The teammate who catches the ball and then runs down the field in an attempt to get a touchdown is called the “receiver”.  A receiver must have at least one foot in bounds when making a reception. 
The quarterback may handoff the ball to a teammate who runs across the line of scrimmage in an attempt to get a touchdown.  This type of play is called a “running play,” or we’d say the team “ran the ball” (rather than passing the ball).
The quarterback may handoff the ball to a teammate.  Then that teammate may then pass the ball over the line of scrimmage.  That teammate could also handoff the ball to another teammate who can then run or pass the ball down the field.  So, the offense may use multiple handoffs behind the line of scrimmage.

Defense
The goal of the defensive team is to stop the offensive team from getting a touchdown.  The defense can do this in two ways: 1) by pulling a flag from the ball carrier 2) by intercepting the ball.
The ball is spotted where the ball carrier’s feet are when the flag is pulled, not where the ball is.

Interceptions
Interceptions change the possession of the ball.  If a defensive player catches (intercepts) a ball thrown by an offensive player, she will attempt to run the ball back down the field for a touchdown for her team.  If her flag is pulled before she can make a touchdown, the ball is spotted from where her flag was pulled.  Her team now has possession of the ball and is the offensive team. 
If an interception occurs in the end zone and the intercepting player remains in the end zone, the intercepting team will take possession of the ball at its 5-yard line. 
If an interception occurs in the end zone and the intercepting player decides to run the ball back down the field rather than stand still in the end zone, the ball will belong to the intercepting team at the spot the intercepting player’s flag was pulled. 
So, if a defensive player intercepts the ball in the end zone, begins to run down the field, but has her flag pulled at the 2-yard line, her team will take possession of the ball at the 2-yard line.  If she would have intercepted the ball in the end zone and then stood still, her team would have taken possession at the 5 yard line.

Dead Balls
Conditions under which the play is ruled “dead”:
·       The official blows the whistle.
·       The ball carrier’s flag is pulled.
·       The ball carrier steps out of bounds.
·       A touchdown is scored.
·       Any part of the ball carrier’s body, other than a hand or foot, touches the ground.
·       If the ball carrier drops the ball (called a fumble).  The ball will be spotted where the ball carrier’s feet were when the fumble was made. 
·       If the ball carrier’s flag falls off.  The play will be whistled dead and the ball will be spotted at the spot where the flag fell off.
·       If a player’s flag falls off before she catches the ball, the play will be whistled dead and the ball will be spotted at the place where she caught the ball.

Penalties
Penalties will be blown by the referee for unsportsmanlike conduct or illegal contact.  The following will result in a 5 yard penalty:
  • Holding (defensive): In an attempt to remove the flag belt from the ball carrier, defensive players may contact the body of an opponent with his or her hands. A defensive player may not hold, push or knock the ball carrier down in an attempt to remove the flag.  He may not pull on the ball carrier’s clothes or flag belt. 
  • Holding (offensive): When an offensive player holds, pushes, or knocks down a defensive player prevent that player from moving.   
·        Illegal blocking: Blocking, as in regulation tackle football, is prohibited.  A screen block without any contact is the proper block for flag football.  The screen blocker must have her hands behind her back. Any use of the hands, arms, elbows, legs, or body to initiate contact during a screen block is illegal.
  • Pass interference: When a defender contacts a pass receiver after the ball is in the air to prevent him from catching the ball.  Pulling the receiver’s flag before the receiver catches the ball also counts as pass interference. 
  • Personal foul: An illegal, flagrant foul considered risky to the health of another player. This includes any pushing, grabbing, tripping, etc. In addition to the 5 yard penalty, the student should also be subbed out for a while or for the rest of the game if he or she has already been warned but continues to foul others. 
  • Stiff Arming: The ball carrier may not stiff arm or guard his flag by blocking it with his hands.

·        Swatting: The ball carrier may not guard her flag by swatting at a defensive player’s hand so her flag can’t be pulled.